Recent content by Nightfox_

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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Just released 1.4.8 which fixes MIDI for Windows/Linux but should also improve the performance of the Switch build because I no longer build it with debug symbols
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    I released 1.4.7 today and that works with the latest firmware :)
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    Homebrew RELEASE OpenTyrian port for Switch

    If you download the latest libnx and recompile for the latest 9.x firmware then make a release on github, I can organise putting your port in the homebrew appstore to replace the one that no longer works properly (which is the port with the source page now giving a 404) But dont do that until...
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    Homebrew RELEASE [RELEASE] Amiga Emulator UAE4All2 for Switch

    The A1200 one would be probably the best purchase yeah. Does 256 colour mode work with the older AmigaOS 3.1 in this emulator?
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    Homebrew RELEASE [RELEASE] Amiga Emulator UAE4All2 for Switch

    Is there a way to get 256 colour mode working in AmigaOS 3.1.4? It works on my real Amiga 1200
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    My apologies. Versions 4.0.1 and 4.1.0 were just me adding Windows and macOS support but I accidentally broke the Switch port. 4.1.1. now fixes the issue.
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    After months of work and much pain dealing with bugs and a long rewrite to the game loading mechanism, a MAJOR release is now out! 4.0.0! Check the original post for all the juicy details!
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    There is no towel weapon. I don't know what you are referring to. There are 3 weapons in the game. Jelly bomb, sunburst and missile.
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Weapon selection is through the Y button :) Bear in mind you have to find or buy the weapon from the vending machine before you can use it
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Saved logs no but you can view live logs on your computer as the game is running on the switch by using the nxlink program inside devkitpro but you don't have to do that if it's too much effort
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Same here. Actually the first time I played it as a kid and opened the first door, I got the fright of my life when those 2 blue floating head demons appeared and I got so scared I immediately pushed the power button of the computer.
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Can you go to https://github.com/sacredbanana/lab3d-sdl/releases Try the other versions I have released and let me know the latest version that works for you then I'll be able to work out what broke
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Another update just released. I managed to get OpenGL compatibility profile working with SDL and was able to clean up a lot of code and as an added side effect, USB keyboard and mouse now works.
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    New update again! 3.2.1 Adds support for anisotropic texture filtering. Previously, selecting this option would silently use trilinear filtering instead. Anisotropic filtering greatly improves the sharpness of textures when viewing them from an angle. Texture filtering options can be configured...
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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    New update! 3.2.0. Now you can listen to all the tracks in new and exciting ways! Check main post for all the juicy deets.
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