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  1. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Yeah, I got that from the original message. I expected it to behave weirdly with the old 3DS mod. I just wanted to tell you the exact behavior in case Metroid treats the gyro inputs differently than the test file you sent. Everything works perfectly now, thanks again for all the work that you...
  2. Ninja-Eule

    Majora’s Mask PC port 2Ship2Harkinian gets its first release

    Reminds me of that Austin Powers scene with the thing that looks like Godzilla but due to international copyright law it's not.
  3. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    I hope the Picture sheds some light on the I2C situation. Are the bus IDs also in there? If not I can test a 3rd version of the TestGyro to get these in case they aren't. I typed the code below to make it easier to copy. It seems to be identical to your example. As for the old 3DS version of...
  4. Ninja-Eule

    Majora’s Mask PC port 2Ship2Harkinian gets its first release

    Well, they can try and shut down what they want, but if they have no legal basis their attempt won't work. They could only shut down Yuzo because the emulator was using (most likely bios) files that included code written by Nintendo. That's also the reason why Portal64 was shut down. Emulators...
  5. Ninja-Eule

    Majora’s Mask PC port 2Ship2Harkinian gets its first release

    Oh, I must have mistaken those two. Yeah, I didn't proofread my comment. Fixed it now.
  6. Ninja-Eule

    Majora’s Mask PC port 2Ship2Harkinian gets its first release

    It's not that I like it but considering they almost lost Donkey Kong cause Warner Brothers sued them claiming that it was too similar to King Kong and that Japan has no fair use it's somewhat understandable.
  7. Ninja-Eule

    Majora’s Mask PC port 2Ship2Harkinian gets its first release

    Using Mario in a fangame is using their assets/intelectual property. All this does is add options to the game and allows it to be play on systems it wasn't designed for. This is like requiring you to add your own Mario in the fan game for it to start. 1716883394 I believe the recomp does have...
  8. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Sorry for taking so long to respond. I was busy with university. The gyro seems to work in the test app you send me. If I move the 3DS up and down the green bar points in the opposite direction of the movement, moving the 3DS left causes the red and blue bars to point down, while moving it right...
  9. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Yeah, all these games were patched. I applied the D-Pad patches for the Zelda games and used the fan translation patch for Ni No Kuni. How do I change the checksum so TwilightMenu can identify them again without preventing the game from being launched? Or should I modify the usrcheat.dat with...
  10. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Well, a gyroscope is a part where it doesn't matter which one you choose so it makes sense for Nintendo to go with whatever was cheapest at the time. I doubt they would even record which one they used as you can probably see which one is installed, maybe even in software. The company stopped...
  11. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    Damn, that was quick. You are a wizard with these patches. For me, the original patch also didn't start on my console. I thought It was an issue on my side but maybe it just doesn't work generally. I guess that's why they made the restored ARM7 version. I just thought to ask for both so that...
  12. Ninja-Eule

    Hacking Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)

    First, thanks for the amazing work you did on all those mods. Secondly, I have two questions: 1. Could you add support for the English (fan-translated) versions of Ni No Kuni (the original patch and the restored ARM7 patch)? The game seems to have full analog support on the touchscreen so it...
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