Back to having the almighty Draco as your profile picture. Makes me appreciate your love for the Puyo Puzzle Pop art style just like I do. I hope you're having a wonderful day today.
On this very day, May 12th, 2010, I came into existence due to the repeated chants of celestial beings that were finally answered. It has been exactly 168 months, which is equivalent to 730 weeks and 4 days, or 5,114 days, or 122,736 hours, or 7,364,160 minutes, or a very long 441,849,600 seconds since that momentous event!
I seriously wished that you are available right now, me and my family are playing Parsec, and I always wondered if you're able to join in the scession. I hope that you're having a wonderful day today.
If you're unaware, I no longer upload my artwork to Open-Avatar. The repo will be privated sometime later. All art is now uploaded to DeviantArt!! It's not the best platform for it, but it'll do for now.
How do you keep yourself motivated to make games? I when using gdevelop to make a test game always get tired or bored after a bit, and I don't have either too much time for that or interest.
I already said it before but...
The other day I downloaded the 15th and 20th anniversary ds games of puyo puyo and tbh they are pretty fun (though i'm bad at them)
Now I wanna know something... Is it possible to make a colalb project in terms of programming things together and whatnot? I wanna know if there's a program where one can bring others to program on the same board. That'd be awesome!