Ken's Labyrinth enhanced port for Nintendo Switch

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Announcing my port of Ken's Labyrinth for Nintendo Switch
The classic MS-DOS shooter by Ken Silverman finally running native on a portable platform! This is based off the enhanced SDL port for Windows and Linux with enhanced textures and 60fps rendering.
Includes the complete game and uses Adlib emulation for the music. If there are any bugs or feedback then please let me know. The game is also in the Homebrew AppStore.

Known bugs:

  • Highscore and game saves can't get a keyboard input for name entry so they default to the name Ken or use the Switch account name if you are signed in. If there's an available on-screen keyboard for this part then let me know!
  • Stereoscopic 3D only works in docked mode. Handheld mode causes it to render the game in a small window on the bottom left of the screen.

Change log:
4.1.8: 2024-05-11
* Fix MIDI music (Windows and Linux)

4.1.7: 2024-05-04
* Update to latest SDL2 for Windows
* Ensure the display size setting reads the correct value

4.1.6: 2024-05-02
* Fix crash starting up Ken's Labyrinth 1.x
* Vertical mouse movement can be swiitched off for Ken's Labyrinth 1.x
* Joycon controls work again in the latest Switch firmware
* macOS version now saves settings

4.1.5: 2023-02-03
* Fix the broken input configuration menu
* New setting for enabling/disabling vertical movement with the mouse. Disabled by default.

4.1.4: 2023-08-27
* Update SDL
* Fix Windows crash

4.1.3: 2023-08-26
* Update Nintendo Switch version to latest devkitPro
* macOs Apple Silicon and Intel version
* compiles for ARM Linux

4.1.2: 2019-07-28
* Memory errors caused by bug in the welcome screen for each level in Ken 1.x has now been fixed
* Double buffering used everywhere to fix display errors with NVidia cards on Windows
* Switch: 9.0.0 firmware compatibility

4.1.1: 2019-07-21
* Instacrash on the Nintendo Switch fixed

4.1.0: 2019-07-14
* Port for macOS created

4.0.1: 2019-07-13
* Add CMake build system
* Limit sound channels to 2 to avoid super fast sound and music

4.0.0: 2019-06-16
* Brand new game launcher menu allowing you to launch any version of the game
* Ken's Labyrinth 1.0/1.1 graphical bug fixes
* Stereoscopic 3D added as an option in setup menu

3.2.2: 2019-04-02
* USB keyboard and mouse support for Nintendo Switch

3.2.1: 2019-03-03
* Anisotropic filtering now supported on Switch

3.2.0: 2019-12-18
* New audio device selectable in the setup menu: Adlib random instruments. This will play
the music tracks with randomly selected instruments. If you don't like the instrument settings
you can select it again and it will load a different random set.
* Changing audio settings now no longer requires you to quit the game. All changes are immediate
* Switch - Now dynamically switches to 1080p from 720p when connecting to the dock and vice versa.
The setup menu will also reflect the current mode.

3.1.2: 2019-02-08

* Upgraded the Adlib emulator to Ken's 64 bit compatible one resolving all music issues
such as silent or distorted instruments on some platforms

3.1.1: 2019-01-27
NOTE: If updating from 3.0.0 you will need to delete Ken2.nro because the new
executable has a different name.

* Switch - Renamed executable so that it appears properly in the homebrew menu in SX OS
* Switch - Swapped select and cancel buttons for menus
* Switch - Use Switch account name if user is signed in, "Ken" otherwise
* Switch - Improved use of depth buffer
* Switch - Quitting game from main menu now quits gracefully


Download here: https://github.com/sacredbanana/lab3d-sdl/releases
 
Last edited by Nightfox_,

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  • K3Nv2 @ K3Nv2:
    You can easily buy replacement buttons but it's a good fall back
  • ColdBlitz @ ColdBlitz:
    on screen keys would be cool but the gba screen is pretty tiny though :(
  • K3Nv2 @ K3Nv2:
    I'd rather use emulation but it's cool regardless again the main point of the Touchscreen isn't just for buttons but for menu options
  • ColdBlitz @ ColdBlitz:
    would be way better for menu options
  • ColdBlitz @ ColdBlitz:
    although I have huge doubts anyone would be able to make homebrew that would give support for the touch screen
  • ColdBlitz @ ColdBlitz:
    then again theres still people who develop games on systems as old as the nes for fun
  • ColdBlitz @ ColdBlitz:
    (
    micromages is amazing btw)
  • K3Nv2 @ K3Nv2:
    I doubted 360 emulation would be possible
  • ColdBlitz @ ColdBlitz:
    yet here we are seeing ps4 and even some (very experimental
    ) ps5 emulation
  • K3Nv2 @ K3Nv2:
    Ps5 emulation? Why
  • Psionic Roshambo @ Psionic Roshambo:
    I always thought Saturn emulation would straight up be impossible
  • Psionic Roshambo @ Psionic Roshambo:
    Just the atchiture is insanely complex
  • K3Nv2 @ K3Nv2:
    That's why it annoys me when people rant about things being impossible when it comes to software some things should just be focused on more than others
  • ColdBlitz @ ColdBlitz:
    because they want to flex their insane developer skills ofc
  • K3Nv2 @ K3Nv2:
    We have ps5 exploits where's an article talking about ps5 emulation?
  • Xdqwerty @ Xdqwerty:
    if i wanted to play gb games on a touch screen device i would just use my phone
  • ColdBlitz @ ColdBlitz:
    heres ps4/5
    emulation (it is far from playing actual games yet but its something) https://www.youtube.com/watch?v=7qe71pCjC9U
  • Psionic Roshambo @ Psionic Roshambo:
    I thought PS4/5 and Xbox One emulation would be kind of easy since they basically just a PC
  • ColdBlitz @ ColdBlitz:
    they sorta are a pc
  • K3Nv2 @ K3Nv2:
    They haslve dedicated on board chips that aren't tweaked like x64/x32 afaik
  • ColdBlitz @ ColdBlitz:
    but its a custom os for both of them
  • ColdBlitz @ ColdBlitz:
    designed for only specific hardware
  • ColdBlitz @ ColdBlitz:
    so you have to learn to emulate that specific hardware which isn't as easy as you'd think
  • K3Nv2 @ K3Nv2:
    It's a locked down Linux distro basically
  • Psionic Roshambo @ Psionic Roshambo:
    I think the only custom hardware is to do with the SSD and a security chip
    Psionic Roshambo @ Psionic Roshambo: I think the only custom hardware is to do with the SSD and a security chip