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With T289 likely being the processor in the switch 2 and Linux already supporting it, im excited to see emulation performance on it. Looked up an ETA prime video testing a weaker Orin dev board & emu performance looks great. Sure, when it gets hacked it'll get piracy and performance...
My start on a smalltalk kernel coded in LISP (using CLOS), latest release v0.1.2 is here : sf.net/projects/zephyr-lsmalltalk/
Since a few weeks I've been trying a VPN for more or less all of my internet usage, including GBAtemp. I'll have to integrate that into Pi Hole installation at a later point for extended blocking features as the DNS blocks of the VPN aren't on the same level. Well uBlock and NoScript do the rest...
Archerite
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It's been a while...far too long....since I have last posted anything devblog related to batterycheck. While I have nothing really new or exciting to tell...I have found some regained intterest to continue. And with continue...I basically mean start over from scratch! The main reason to start...
CeeDee
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dear god how has it been that long
rvtr
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Quick tl:dr on DSBrick A long long time ago in 2005, some homebrew developer produced two trojans. One, DSBrickA/r0mloader, pretended to be a tool to run games. The other, DSBrickB/taihen was a hentai slideshow. Both of these would brick your DS when run by filling at much of it as possible with...
I have back buttons - A&B on the left and X&Y on the right side. I have tapped into the test points that sudomod's evertith labelled as being for the d-pad directions. I did some probing with my multimeter and some aluminium foil to bridge the socket pins and didn't find any points with...
Contains the start of the opcode actors for e.g. 32 opcodes as in nesasm on the Zilog 80, then all of them in non-major classes. Now just (LD . 0x0A). Here's the latest source (v0.1.9) : sf.net/projects/neko-z80asm-scm/
Luma and Godmode9 still work when i try to use them but otherwise just stuck on black screen eternally, it somehow fixed it's self before and started working after i let it stay on for a long while like a couple of days but i tried to launch Twilightmenu++ and that's where the screen went back...
cearp
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I've just fixed a bug in a GBA game, the Meteorite Mania quest from Sword of Mana. When trading items with the NPC, he's supposed to tell you that your bag's full if you have 99 of the item he wants to give you. That works fine in the original Japanese version. But for some reason in the...
All hex codes are in as well as the base argument actors for evaluating assembler syntax. Latest source is here (v0.1.8) : sf.net/projects/neko-z80asm-scm/
Archerite
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I was doing some 2D pixel art / CRT research again, and I came across this post on a neogeo forum: I almost fell of my chair, hahaha :rofl2:
All opcodes are in, with maybe some mistakes on the mnemonic syntax but the z80 opcode table where the hexes etc are should be usable. neko-z80-asm is a Zilog80 assembler coded in guile (1.4). The latest source is available here (v0.1.7) : sf.net/projects/neko-z80asm-scm/
CatmanFan
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I was recently brainstorming with the idea of potentially taking the DaedalusX64-3DS port and modifying it to a forwarder format where you can load ROMs on startup (similar to RetroArch or other forwarders in NSUI), however the emulator itself has not been updated since 2022. To that end, I had...
Half of the Zilog 80 opcodes are in, including obfuscated ones, nothing for game boy assembler yet except for the actor class. Here's the latest release (v0.1.6) : sf.net/projects/neko-z80asm-scm/
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